Orchestral Composer · Game Audio

One composer.
Full orchestra.

Composition. Orchestration. Production. Mix. Master.
Everything your game needs — under one roof.

Start a project

Reply within 48h  ·  Full pipeline in-house  ·  FMOD ready

Filippo Gerbino at the piano

// Work 01

Press play.

Eight tracks, eight different worlds. The player follows you while you browse.

01
Crownfall Dark Fantasy · Fallen Kingdom
0:00/–:––
02
To the Stars Full Orchestra & Choir · Triumph
0:00/–:––
03
Plundered — True Pirate Main Theme · Adventure
0:00/–:––
04
Boxing Champion The Sting (upcoming) · Boss Fight
0:00/–:––
05
The Long Descent Deep Sea · Exploration Theme
0:00/–:––
06
Mystical Forest — Night Fantasy Adventure · Open-World Exploration
0:00/–:––
07
Spider's Shop The Sting (upcoming) · Shop Theme
0:00/–:––
08
Plundered — Sea Exploration Ambient · Calm · Open World
0:00/–:––

Imagining this sound in your game?

Get a custom quote

// Implementation 02

Music that
reacts.

I don't just hand over tracks — I build them into adaptive systems in FMOD, so the score follows the player in real time. Here's how it works.

// Horizontal re-sequencing

The score moves between full musical sections — exploration, combat, death — transitioning on the beat as the game state changes.

// Cinematic Scoring 03

Same picture.
Different soul.

// Projects 04

Games shipped.
Scores delivered.

Game Jam · Tactical RPG

Astra in Ruina

Turn-based sci-fi survival game — fight an endless horde of demonic entities. Full OST composed, produced and mastered solo.

Game Jam · Nautical Adventure itch.io ↗

Plundered

Pirate adventure game — how long can you make your legend last? Built for the 2026 Godot Wild Game Jam with Nemo, Afonso Silva and BluNotes. Full soundtrack composed, produced and mastered.

↳ click a track name to hear it instantly

// Testimonials 05

From the devs
themselves.

The music was incredible — serious talent. Don't let anyone tell you otherwise.
Krobuc Developer · Astra in Ruina
Thank you for the extraordinary music. It made all the difference.
Manuel Ferra Content Creator · YouTube

// Who 06

Classically trained.
Digitally fluent.

𝄞 Classical Pianist
Conservatorio
1 Studio.
Full pipeline.
Session musicians
on call

I write, orchestrate, record, mix and master — solo. When the project needs real players, I bring them in.

Conservatorio Cubase 15 Session Musicians FMOD Stems delivery

// Training

Ian Honeyman Film Scoring
Giulio Castagnoli Classical Composition
Conservatorio Classical Piano

// Services 07

What I deliver.

Full OST

Themes, biomes, boss music, UI stings, credits. FMOD ready.

Session Recording

Real players, my network. Strings, brass, woodwinds, voices — individual session musicians recorded and produced.

Score & Parts

Conductor score + printed parts. From sketch to symphony-ready notation.

Mix & Master

Stereo or stems. Game engine, trailer, or streaming — your choice.

// Process 08

From brief
to bounce.

  1. 01

    Brief

    Tell me about your world with the 2-minute project form. I reply within 48 hours with a tailored proposal — not a template.

  2. 02

    Score

    I compose, orchestrate and produce. You hear the direction early, and we shape it together until it fits your game like a glove.

  3. 03

    Deliver

    Mixed and mastered — stereo, stems, or a full FMOD setup. Everything arrives ready to drop into your engine.

// FAQ 09

Before you ask.

Whatever your pipeline needs: stereo masters, separated stems for your audio engine, or a complete FMOD project with adaptive triggers — plus written scores and parts if you're recording live.

Yes — that's my specialty. I build adaptive systems in FMOD where the score transitions on the beat between exploration, combat and everything in between. See the demo in the Implementation section above.

When the project calls for it, yes. I have a network of session musicians — strings, brass, woodwinds, voices — recorded and produced individually on top of the virtual orchestra.

Every project is quoted individually based on minutes of music, instrumentation and implementation needs. Fill in the project form and you'll get a real proposal within 48 hours — not a copy-paste rate card.

Games are home, but I also write for film, series and trailers — the rescores above (Spring, Book of the Dead) are scored to picture, hitting every cut and breath on screen.

Just tell me about your game: the vibe you're going for, reference tracks if you have them, and your timeline. A build or gameplay footage helps, but even a concept doc is enough to begin.

// Contact

Got a world
to score?

Tell me what you're building.