Orchestral Composer · Game Audio
Composition. Orchestration. Production. Mix. Master.
Everything your game needs — under one roof.
// Who
I write, orchestrate, record, mix and master — solo. When the project needs real players, I bring them in.
// Pipeline
Themes, motifs, leitmotifs — built around your world.
Full written parts. Ready for live players or samples.
Virtual + live sessions. Real instruments when it matters.
Stereo or stems. Optimised for engine or streaming.
// Sound
These are reference points — games whose soundtracks shaped my aesthetic. Not my credits.
// Work
// Projects
Turn-based sci-fi survival game — fight an endless horde of demonic entities. Full OST composed, produced and mastered solo.
Pirate adventure game — how long can you make your legend last? Built for the 2026 Godot Wild Game Jam with Nemo, Afonso Silva and BluNotes. Full soundtrack composed, produced and mastered.
// Training
// Services
Themes, biomes, boss music, UI stings, credits. FMOD ready.
Real players, my network. Strings, brass, woodwinds, voices — recorded and produced.
Conductor score + printed parts. From sketch to symphony-ready notation.
Stereo or stems. Game engine, trailer, or streaming — your choice.
// Contact
Tell me what you're building.