Orchestral Composer · Game Audio

One composer.
Full orchestra.

Composition. Orchestration. Production. Mix. Master.
Everything your game needs — under one roof.

Start a project

Reply within 48h  ·  Full pipeline in-house  ·  FMOD ready

// Work 01

Press play.

Seven tracks, seven different worlds. The player follows you while you browse.

01
Mystical Forest — Night Fantasy Adventure · Open-World Exploration
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02
Spider's Shop The Sting (upcoming) · Shop Theme
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03
Plundered — True Pirate Main Theme · Adventure
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04
Sintel — Theme Suite Rescoring · Orchestral Mashup
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05
Boxing Champion The Sting (upcoming) · Boss Fight
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06
Plundered — Sea Exploration Ambient · Calm · Open World
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07
Down With the Ship Game Over · Jingle
0:00/–:––

Imagining this sound in your game?

Get a custom quote

// Implementation 02

Music that
reacts.

I don't just hand over tracks — I build them into adaptive systems in FMOD, so the score follows the player in real time. Here's how it works.

// Horizontal re-sequencing

The score moves between full musical sections — exploration, combat, death — transitioning on the beat as the game state changes.

// Cinematic Scoring 03

Same picture.
Different soul.

A full rescore of Unity's Book of the Dead (2018) — atonal and unsettling, written and produced to hit every cut, breath and shadow on screen. Proof that the right score can carry a cinematic on its own.

Watch on YouTube

// Projects 04

Games shipped.
Scores delivered.

Game Jam · Tactical RPG itch.io ↗

Astra in Ruina

Turn-based sci-fi survival game — fight an endless horde of demonic entities. Full OST composed, produced and mastered solo.

Game Jam · Nautical Adventure itch.io ↗

Plundered

Pirate adventure game — how long can you make your legend last? Built for the 2026 Godot Wild Game Jam with Nemo, Afonso Silva and BluNotes. Full soundtrack composed, produced and mastered.

↳ click a track name to hear it instantly

// Testimonials 05

From the devs
themselves.

The music was incredible — serious talent. Don't let anyone tell you otherwise.
Krobuc Developer · Astra in Ruina
Thank you for the extraordinary music. It made all the difference.
Manuel Ferra Content Creator · YouTube

// Who 06

Classically trained.
Digitally fluent.

𝄞 Classical Pianist
Conservatorio
1 Studio.
Full pipeline.
Session musicians
on call

I write, orchestrate, record, mix and master — solo. When the project needs real players, I bring them in.

Conservatorio Cubase 15 Session Musicians FMOD Stems delivery
Filippo Gerbino at the piano
Live at the piano · Conservatorio

// Pipeline

Composition

Themes, motifs, leitmotifs — built around your world.

𝄞
Orchestration

Full written parts. Ready for live players or samples.

Production

Virtual + live sessions. Real instruments when it matters.

Mix & Master

Stereo or stems. Optimised for engine or streaming.

// Training

Ian Honeyman Film Scoring
Giulio Castagnoli Classical Composition
Conservatorio Classical Piano

// Sound 07

What your world
could sound like.

High Fantasy
Epic orchestration, thematic leitmotifs, immersive world-building. Music that makes the world feel like it existed before the player arrived.
Dark & Ancient
Heavy brass, haunting choirs, intimate strings. For desolate landscapes, forgotten gods, and worlds on the edge of collapse.
Cinematic Drama
Narrative-driven scoring built around character and emotion. Themes that evolve, remember, and pay off.
Action & Tension
Driving rhythms, aggressive brass, percussive urgency. Combat music that pushes the player forward without breaking immersion.

// Services 08

What I deliver.

Full OST

Themes, biomes, boss music, UI stings, credits. FMOD ready.

Session Recording

Real players, my network. Strings, brass, woodwinds, voices — individual session musicians recorded and produced.

Score & Parts

Conductor score + printed parts. From sketch to symphony-ready notation.

Mix & Master

Stereo or stems. Game engine, trailer, or streaming — your choice.

// Process 09

From brief
to bounce.

  1. 01

    Brief

    Tell me about your world with the 2-minute project form. I reply within 48 hours with a tailored proposal — not a template.

  2. 02

    Score

    I compose, orchestrate and produce. You hear the direction early, and we shape it together until it fits your game like a glove.

  3. 03

    Deliver

    Mixed and mastered — stereo, stems, or a full FMOD setup. Everything arrives ready to drop into your engine.

// FAQ 10

Before you ask.

Whatever your pipeline needs: stereo masters, separated stems for your audio engine, or a complete FMOD project with adaptive triggers — plus written scores and parts if you're recording live.

Yes — that's my specialty. I build adaptive systems in FMOD where the score transitions on the beat between exploration, combat and everything in between. See the demo in the Implementation section above.

When the project calls for it, yes. I have a network of session musicians — strings, brass, woodwinds, voices — recorded and produced individually on top of the virtual orchestra.

Every project is quoted individually based on minutes of music, instrumentation and implementation needs. Fill in the project form and you'll get a real proposal within 48 hours — not a copy-paste rate card.

Games are home, but I also write for film, series and trailers — the Book of the Dead rescore above is scored to picture, hitting every cut and breath on screen.

Just tell me about your game: the vibe you're going for, reference tracks if you have them, and your timeline. A build or gameplay footage helps, but even a concept doc is enough to begin.

// Contact

Got a world
to score?

Tell me what you're building.